Because Unity does not have native support for vertex animation i have created this point cache reader, it reads point cache files in pc2 format that is supported by major 3d software packages. Here is the short video on how it works, it is a cloth from blender cached to pc2 file and transfered to [...]
This is a small tool written in Python that will make snapshot of your current work in Nuke and create new read node and set it as second input to your active Viewer node, so you can use mixing A and B inputs in order to see differences that have been made.
Just a news flash and update about GUI picker project I told you about in first post, the project is live and working and is basically ready for alpha version, after testing and after I make sure there are no more big bugs it will be released free of charge to the 3d community you [...]
I published my first article at the code project, article is about seekBar its a C# control I have made as a part of much larger project. This seekBar that i have made is intended to track progress of any media while playing, make it possible to seek and jump on different times also it [...]
On my last project I had need for my application to copy files or folders (including sub dir structure). I right away had idea how simple that is, I’m sure you are thinking it too File.Copy() would suffice. Using that would give me simple copying routine and I could go along dir structure with recursion [...]
This is officially the first post on this blog. Since i do allot of different stuff this blog will probably have posts about programming, 3d, cg, cooking, photography, games and who knows what else.But not to forget my manners let me introduce my self to you,
